Programmable Pitching Machine
The Ultimate Home Plate pitching machine can simulate almost any
pitcher that you are likely to face. It can throw a 90 MPH fastball,
followed by a 75 MPH curve, followed by a change-up, followed by a
slider. And it can do it all automatically with only seven seconds
between pitches. Put that scouting report on your next opposing pitcher
to real use by programming his pitches into the Home Plate machine. Then
select random pitch order to simulate that pitcher for a game-like
practice. The Home Plate machine can also throw stored pitches in
sequential order, or you can practice repeatedly against any individual
pitch.
This machine is completely programmable, allows you to randomize
pitches, or design a custom teaching program. Direction, elevation,
break, and speed are all controlled by an intuitive computer control
board. Need to raise the pitch higher in the strike zone? Just press the
up button, and store the pitch in one of eight programmable memory
locations. Your "stored" pitches can be any combination of fastballs,
curves, sliders ...whatever you want! You repeat pitches, or run your
custom designed program. Includes an integrated 80 ball top-load hopper.
The Home Plate machine uses a patented three-wheel pitching mechanism
that is more accurate than two wheels because it puts more gripping
surface on the ball. It also features an innovative sound and light
system designed to help batters time the pitches, as well as enhance
safety. About two seconds prior to each pitch the Home Plate machine
will beep, which warns everybody near the machine that a pitch is
coming. The batter sees a sequence of three lights just above the exit
point - giving him visual cues comparable to a live pitching motion.
The sequence is as follows: Beep (the pitcher sets), Red light blinks
(the pitcher starts his motion), Yellow light blinks (the pitcher winds
up), Green light blinks (the pitcher arm is coming forward) and finally
the ball is released.