Sports Tutor Triple Play Ultra Pitching Machine
Description
Programmable Pitching Machine
The Triple Play Ultra pitching machine can simulate almost any pitcher that you are likely to face. It can throw a 90 mph fastball, followed by a 75 mph curve, followed by a change-up, followed by a slider. And it can do it all automatically with only seven seconds between pitches. Put that scouting report on your next opposing pitcher to real use by programming his pitches into the machine, then select random pitch order to simulate that pitcher for a game-like practice. This pitching machine can also throw stored pitches in sequential order, or you can practice repeatedly against any individual pitch.
This machine is completely programmable, allows you to randomize pitches, or design a custom teaching program. Direction, elevation, break, and speed are all controlled by an intuitive computer control board. Need to raise the pitch higher in the strike zone? Just press the up button, and store the pitch in one of eight programmable memory locations. Your stored pitches can be any combination of fastballs, curves, sliders …whatever you want!
The Triple Play Ultra Pitching Machine uses a patented three-wheel pitching mechanism that is more accurate than two wheels because it puts more gripping surface on the ball. It also features an innovative sound and light system designed to help batters time the pitches, as well as enhance safety. About two seconds prior to each pitch the machine will beep, which warns everybody near the machine that a pitch is coming. The batter sees a sequence of three lights just above the exit point - giving him visual cues comparable to a live pitching motion.
The sequence is as follows: Beep (the pitcher sets), Red light blinks (the pitcher starts his motion), Yellow light blinks (the pitcher winds up), Green light blinks (the pitcher arm is coming forward) and finally the ball is released.